# |
NAME |
|
CONTRIBUTION |
SOFTWARE / LANGUAGE |
1 |
Contrails
"Prometheus" |

|
FX SHOTWORK:.
Shot development through performing particle simulations of condensation trails and then converting them into field3d as a volume. Performing remapping and volumetric rendering for final |
Maya: Particles / field3d
Renderman |
2 |
Sandstorm Pebbles / Rocks
"Prometheus" |

|
FX SHOTWORK:.
Rig setup and development for sandstorm pebble / rock simulation and instance rendering |
Maya: Particles
Renderman |
3 |
"Outer Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole" |

|
FX SHOTWORK:.
Shot development through adjusting "Fleck" rig, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review |
Maya: Curves
Renderman |
4 |
"All Outer Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole" |

|
FX SHOTWORK:.
Shot development throug adjusting Animal Logic developed Fleck rig, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review |
Maya: Curves
Renderman |
5 |
Smoke & Embers
"Legend of the Guardians: The Owls of Gahoole" |

|
FX SHOTWORK:.
Shot development through tweaking embers sim and adjusting smoke sprites for effect, along with compositing for Art Director review |
Maya: Particles / Sprites
Renderman |
6 |
"All Core Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole" |

|
FX SHOTWORK:.
Complete Previz / Look Development of fleck for "Crazy Horse" shot along with the standard deep image nuke compositing, AOV management along with Art Director review and final rendering |
Maya: Curves
Renderman |
7 |
"Central Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole" |

|
FX SHOTWORK:.
Complete Previz / Shot development through tweaking "Fleck" rig for artistic look, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review and final rendering |
Maya: Curves
Renderman |
8 |
"Core Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole" |

|
FX SHOTWORK:.
Shot development, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review and final rendering |
Maya: Curves
Renderman |
9 |
Outer Fleck Core (Slow Motion)
"Legend of the Guardians: The Owls of Gahoole" |

|
FX SHOTWORK:.
Shot development through tweaking rig, Fleck Shader Tweaking for slow motion of the fleck texture, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review |
Maya: Curves
Renderman |
10 |
Arrow Embers
"Sucker Punch" |

|
FX SHOTWORK:.
Multiple Particle sims off arrow geometry tweaking for noise, speed and swirl for Art Director review |
Maya: Particles
Renderman |
11 |
Hero Arrow Embers
"Sucker Punch" |

|
FX SHOTWORK:.
Multiple Particle sims off arrow geometry tweaking for noise, speed and swirl for Art Director review |
Maya: Particles
Renderman |
12 |
Trailer TD
"Happy Feet 2: 3D" |

|
Animation Pipeline / Tools TD:
Main Technical direction "Happy Feet 2" trailer in Animation through tool, pipeline and output support under a very tight series of deadlines in a developing animation studio pipeline
|
Maya: Python / MEL |
13 |
Raytracer Engine
Personal Project |

|
RND:
Algorithm / Engine development containing reflection, refraction, shadow generation and "Phong" Shading |
C++ |
14 |
Prism Slide
UTS Games Studio |

|
RND:
OPENGL game engine design / development |
Objective C |