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SHOT BREAKDOWN

#

NAME

 

CONTRIBUTION

SOFTWARE / LANGUAGE

1

Contrails
"Prometheus"

Contrails

FX SHOTWORK:.
Shot development through performing particle simulations of condensation trails and then converting them into field3d as a volume. Performing remapping and volumetric rendering for final

Maya: Particles / field3d
Renderman

2

Sandstorm Pebbles / Rocks
"Prometheus"

Sandstorm

FX SHOTWORK:.
Rig setup and development for sandstorm pebble / rock simulation and instance rendering

Maya: Particles
Renderman

3

"Outer Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole"

Speed Mist

FX SHOTWORK:.
Shot development through adjusting "Fleck" rig, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review

Maya: Curves
Renderman

4

"All Outer Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole"

Outer Fleck

FX SHOTWORK:.
Shot development throug adjusting Animal Logic developed Fleck rig, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review

Maya: Curves
Renderman

5

Smoke & Embers
"Legend of the Guardians: The Owls of Gahoole"

Speed Mist

FX SHOTWORK:.
Shot development through tweaking embers sim and adjusting smoke sprites for effect, along with compositing for Art Director review

Maya: Particles / Sprites
Renderman

6

"All Core Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole"

Speed Mist

FX SHOTWORK:.
Complete Previz / Look Development of fleck for "Crazy Horse" shot along with the standard deep image nuke compositing, AOV management along with Art Director review and final rendering

Maya: Curves
Renderman

7

"Central Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole"

Speed Mist

FX SHOTWORK:.
Complete Previz / Shot development through tweaking "Fleck" rig for artistic look, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review and final rendering

Maya: Curves
Renderman

8

"Core Fleck"Magnet Lightening
"Legend of the Guardians: The Owls of Gahoole"

Speed Mist

FX SHOTWORK:.
Shot development, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review and final rendering

Maya: Curves
Renderman

9

Outer Fleck Core (Slow Motion)
"Legend of the Guardians: The Owls of Gahoole"

Speed Mist

FX SHOTWORK:.
Shot development through tweaking rig, Fleck Shader Tweaking for slow motion of the fleck texture, Deep Image nuke compositing, AOV management, PTC lighting along with Art Director review

Maya: Curves
Renderman

10

Arrow Embers
"Sucker Punch"

Embers

FX SHOTWORK:.
Multiple Particle sims off arrow geometry tweaking for noise, speed and swirl for Art Director review

Maya: Particles
Renderman

11

Hero Arrow Embers
"Sucker Punch"

Embers

FX SHOTWORK:.
Multiple Particle sims off arrow geometry tweaking for noise, speed and swirl for Art Director review

Maya: Particles
Renderman

12

Trailer TD
"Happy Feet 2: 3D"

HF@

Animation Pipeline / Tools TD:
Main Technical direction "Happy Feet 2" trailer in Animation through tool, pipeline and output support under a very tight series of deadlines in a developing animation studio pipeline

Maya: Python / MEL

13

Raytracer Engine
Personal Project

Raytracer

RND:
Algorithm / Engine development containing reflection, refraction, shadow generation and "Phong" Shading 

C++

14

Prism Slide
UTS Games Studio

Prism Slide iPhone Game

RND:
OPENGL game engine design / development

Objective C

Music: Justice "Canon"